I'm sorry that I was not being clear about the melees. In thought, I've called the current melee classes "bashing melees", so I was thinking about replacing them with "weaponry melees", which would have a regular defensive attack that could change to an offensive attack; but hearing that you actually liked the current melee classes and we both agree on the gameplay difference between the classes, I think I'll keep the current melees in the game, and add the "weaponry melees" for more content. I'm also giving every class a "secondary attack/ability", as more people suggested it.