Thank you for your constructive feedback! Your suggestions are very valuable.
- I'd like to improve the throwing indeed. I knew at the start of the jam that there was going to be a lot of systems to implement and balance, so I had to made some compromises on this part: a launcher that is a minimum fun to use (it's the main action of the game), but wouldn't take too long to code. With more time I think I'd like more a manual aim, and maybe a funnier way to charge (maybe pull & release?).
- I couldn't figure out how to display a number on the dice without it being too small. I like the pacing on the second phase, counting the sum of the dices build a nice suspense. But I need to find a way during the game to indicates how much a singular dice hit targets.
- You're right, it is more punitive than intended. Long term game is fun, so I think a basic life system could do some improvement. Just two lives would already make a difference: you're allowed to do one mistake, no more!
If I find time I might build a "clean" version of the game, then an "improved" one. Not guaranteed, since I have already several projects in the work. But there's some enthusiasm for this one, so I guess it deserves to be built upon a bit!