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Wow this game is really cool! Great take on the theme and very original. Absolutely love the presentation and the sound effects were especially nice. Very impressive to have done this in 48 hours :)

I did have a few notes:

  • I would suggest iterating on the movement/launching mechanics, I think it would be so worth it to do an angry birds style launcher with a preview of the first bounce.
  • I think a bounce counter while bouncing would be a nice touch.
  • Finally, I think the game is a bit too punishing, I was not expecting to have to completely restart. Can I suggest maybe a limited retry or perhaps a rougelite approach where you restart but maybe with a starting level modifier.

Can't wait to see how this evolves!

(+1)

Thank you for your constructive feedback! Your suggestions are very valuable.

  • I'd like to improve the throwing indeed. I knew at the start of the jam that there was going to be a lot of systems to implement and balance, so I had to made some compromises on this part: a launcher that is a minimum fun to use (it's the main action of the game), but wouldn't take too long to code. With more time I think I'd like more a manual aim, and maybe a funnier way to charge (maybe pull & release?).
  • I couldn't figure out how to display a number on the dice without it being too small. I like the pacing on the second phase, counting the sum of the dices build a nice suspense. But I need to find a way during the game to indicates how much a singular dice hit targets.
  • You're right, it is more punitive than intended. Long term game is fun, so I think a basic life system could do some improvement. Just two lives would already make a difference: you're allowed to do one mistake, no more!

If I find time I might build a "clean" version of the game, then an "improved" one. Not guaranteed, since I have already several projects in the work. But there's some enthusiasm for this one, so I guess it deserves to be built upon a bit!