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The stages are all pretty simple since this was basically my first game. I was learning. This game's not great, but if my first game is decent that's a pretty good sign.  I don't plan on adding much more to this game, I'd rather remake it from scratch with some actual substance at a later date.  Any criticisms in particular, though?

i will say this game have much potential. I had played your other game its not much close as this one 

The game-play is really okay just need a couple of fix

  1.  Player move at sonic speed
  2. Enemy move at snail pace speed

the visual are what does this about, man. thats my criticism

The enemies get faster as the game goes on. I just wanted them to start off as basically static until the player gets used to moving slowly. Despite the movement speed, it's more designed for you to go a little slower by tapping the button instead of holding forward. Don't worry, I'll definitely put a dedicated run button in the next game. The levels will have more things do to than collect an arbitrary amount of objects. There will be more enemies and characters, too. I just wanted to focus more on hazards than enemies when the combat was so clunky and the control was a little too loose, but I might have left the levels a little barren.

What about boss every some level? its nice to have them too

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I made this game mostly for experience and to lay the groundwork for future ideas, but it was never intended to be a serious attempt at making a deep complex game. There are a few bosses in this game, but there will be more frequent in future games. In fact, my other game I was working on does have a good amount of bosses in the later half.