Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

the resemblance to celeste both in gameplay and in aesthetics set expectations high

i played until i had all three of the golden cherries. the hardest part was how unresponsive the wall-jumps are, and there not being any noticeable change in animation to tell you when the jump has decided to be ready

i am thankful that you included controller support, but there being no way to start the game without the mouse marred the experience a bit

thank you for the review! it is a game jam game, yes i based a lot of gameplay design off of celeste and thats due to its perfection of platforming. Im not gonna be able to replicate that in 72 hours but i understand the expectations when using inspiration from a game of such quality. I agree, for some reason the wall jump had a short delay for no apparent reason and i just didnt have the time to find the problem and fix it. Yeah i prefer controller on platforming and that did slip my mind. however when entering the level the evil character doesnt spawn until u go close to the 1st rooms exit so it shouldnt hinder a gameplay experience too much.

celeste itself was a jam game! yours here is good too — just needs a couple small things to be great. making the wall-jumps instant would be nice, i thought the delay was intentional!