the resemblance to celeste both in gameplay and in aesthetics set expectations high
i played until i had all three of the golden cherries. the hardest part was how unresponsive the wall-jumps are, and there not being any noticeable change in animation to tell you when the jump has decided to be ready
i am thankful that you included controller support, but there being no way to start the game without the mouse marred the experience a bit