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It was a really clever implementation of the limitation... 

It's simple, but I can really feel like I'm making the game harder for myself by attacking the enemies. 

Would be great to see the design of the limitation being expanded... Something like another mechanic that is weaker, but doesn't feel like I'm playing against myself, and having to choose between them... 

Making a kind of Risk and Reward situation.

(+1)

Thanks! I'll continue working on this game but I also have school, so this is probably going to become a long term project.