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(+2)

The name didn’t lie.

There’s interesting ideas here, especially considering the engine in use. I’m always curious with EFPSE games that go lighter on the combat and FPS mechanics, and you got a lot of mileage out of the level design. I’ll admit it took me way too long to realize the red mushrooms were bad. I wasn’t entirely sure how hunger worked, but the threat was real enough to keep me moving through the fence labyrinth. There’s a lot in here, especially for three days, and the artwork has a great consistency to it.

Congrats on another great submission!

(+1)

haha didnt you hear the "puke sound" when approching the red mushrooms ? :D Thank you for the nice review! 

I did, but I chose to ignore it the first few times. Bad call.