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A jam submission

HUNGRYView game page

EAT! EAT! EAT! EAT!
Submitted by Crowhill Studios (@slaur3n) — 3 hours, 27 minutes before the deadline
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HUNGRY's itch.io page

Results

CriteriaRankScore*Raw Score
Implementation of the Jam theme#24.5714.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I have absolutely no idea why my mind kept me skeptical on this one before even playing it, but gave it a try and it surpassed all of my expectations.

Considering the limitations of the efpse engine, i really like how well managed the drain mechanics was implemented, i feel like no damage block were used, so I assume it was via custom scripts, since the editor's interface is kinda limited on stuff that you can customize at times.


Solid artwork for such short amount of time.

Map layout feels a bit too maze like, but that's perfectly understandable considering time constrains.


I was confident about my entry, considering i'm brand new at this engine, but the way this entry used efpse scripts at its full potential makes me feel like i left a lot to be desired.


Again, cool entry and polished art.

Developer(+1)

Thank you for the nice review! :) Really appreciated. Not happy with the map at all, so i might update that soon. And as mentioned earlier, really want to expand on the game aswell, but we will see in time. Have some funny ideas :D

If you liked this game, i recommend trying my other game called, Evil Plush 3d :D

Submitted(+1)

Nice implementation of the simple idea. It was fun to play and there are even some easter eggs! (I think...) I like the distinguish art style, fits the game perfectly.
Honestly I would gladly play slightly expanded version of this game.

Developer(+1)

Yeah there is some easter eggs! ;) Thank you, i really want to expand the game, but EFPSE are little bit limited to what my ideas are atm. So we will see. 

Submitted(+2)

The name didn’t lie.

There’s interesting ideas here, especially considering the engine in use. I’m always curious with EFPSE games that go lighter on the combat and FPS mechanics, and you got a lot of mileage out of the level design. I’ll admit it took me way too long to realize the red mushrooms were bad. I wasn’t entirely sure how hunger worked, but the threat was real enough to keep me moving through the fence labyrinth. There’s a lot in here, especially for three days, and the artwork has a great consistency to it.

Congrats on another great submission!

Developer(+1)

haha didnt you hear the "puke sound" when approching the red mushrooms ? :D Thank you for the nice review! 

Submitted

I did, but I chose to ignore it the first few times. Bad call.

Submitted(+1)

The maps are a little confusing but I thought it was a super creative idea.

Developer

Thank you! Yeah the map is a bit of a maze right now.