Thanks for the feedback! I would've loved to make a prologue sorta thing with story elements (hence the backstory dump on the game page), actual levels (or a single larger level) that you progress through but couldn't due to time (and possibly skill issues .-.), and cause I'd also have to create 3D art assets to fit such as what you'd expect from a factory assembly line for example.
The VFX were from a free asset pack, and too high quality for the retro aesthetic I was going for. I would've loved to have been able to create retro looking VFX but couldn't due to time and maybe skill issues. (A lot of retro/PS1 VFX tutorials I saw weren't for Unreal's particle systems >_>). Thanks anyways!