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Nothing says "we have met the enemy and he is us" like this game. Like okAI mentioned below, I constantly found myself berating past me for the stupid actions I took that screwed up my present. A really good use of the limitation and an excellent implementation of that idea.

The game plays really well, and while I didn't do very well at all, every time I died, it was immediately apparent that my own actions had caused this eventuality. Though with all the precision this game needs, I'd have liked to see a variable jump height.

The simple graphics are easy to read and fits well, and the chipper music served as an excellent soundtrack to the fall of my sanity.