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A jam submission

TimelooperView game page

Be smart, stay apart
Submitted by Ben James (@benjames171) — 12 hours, 26 minutes before the deadline
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Timelooper's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#34.4494.449
Overall#74.1634.163
Enjoyment#94.1224.122
Concept#314.0204.020
Presentation#404.0614.061

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Only me

Software used
Defold

Use of the limitation
Your past self appears every 10 seconds and hinders as well as helps your progress.

Cookies eaten
3

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

Very good limitation implementation and overall very enjoyable game !

Submitted

very nice idea and visual

Submitted

This is game very good i really like the mechanic its cool. Nice work!

Submitted

Time: 38:44

Retries: 59

Rank: C

Ya I could not stop playing until I beat it, well done. If I had to nitpick,  I felt like the ceiling collisions needed to be more graphically defined. There were a few instances where I felt like my jump was cut short cause of the ceiling I didn't notice. Though other than that no complains. 

The thing is, this is also one of those games where  the replayability is off the charts cause there's so many ways to beat the same level.

I think it would also be interesting if it was possible for the player to open doors for his clones. I think I tried doing that on level 3 where I ran into a door for like 4-5 seconds hoping to get a clone to get past the door when I pressed the button but the clone just ended up standing still while he had the running animation.  Though ya that mechanic would definitely make the game way harder than it already is. Really great design overall.

Submitted

This is so good! It's an incredibly polished puzzle platformer with very well-made level design.

The music is very catchy, and the game plays very smoothly. I don't have much else to say, its definitely one of my favorites. I got to the end in15:01, on 15 retries and C score.

The diamond collectibles for some reason reminded me of mutant mudds haha. 

Great job on this one!

Submitted

One of my favs. Really interesting idea and a hard challenge. I'm not sure if i like to admit that it took my 25 minuts to finish haha. I would definitely want to see more levels 

Submitted

This was a very great game!

The riddles were really cool, and even though I ranked only C I really enjoyed playing it!

The difficulty level from level 2 to 3 was quite a big jump, but after a few trial and error I figured it out!

Amazing game, amazing how you implemented the exact copy of previous movements, awesome game!

Submitted

Super cool idea! The music is great and the visuals are cute and charming. I think this was super well executed and the puzzles definitely made me think and act in a little bit of a panic sometimes too. Great job!

Submitted

This is alright, the use of the limitation stands out more than the regular use I've seen, the idea is nice, area 3 fried my brain tho-

Submitted (1 edit)

I actually love how this game literally tells that if you die, it's only because of you and not something else. Because of that, we had to improve it. Couldn't find any flaws, especially given the time we had to develop a game.

Submitted

Very fun variation on a classic 2d platformer game mechanic. Level design was pretty good, especially on the second to last level, took me like 10 attempts to complete that one.

Submitted

Nice game bro :) really enjoyed it 

Submitted

Great idea and implementation! Good job!

Submitted

Absolutely loved the walk animation and the palette was also superb! Not to mention, the concept backing the game was solid.

Submitted

Very cool mechanic with the clones, especially how they kill you when they touch you. It creates both a sense of urgency and requires you to think out your moves so you don't accidentally collide!

Submitted

Good Fun Game. I liked the art and color palette. I also liked that the clone can help, very cool idea!

Submitted

Amazing game, and I enjoyed the use of the limitation!

Submitted

Nothing says "we have met the enemy and he is us" like this game. Like okAI mentioned below, I constantly found myself berating past me for the stupid actions I took that screwed up my present. A really good use of the limitation and an excellent implementation of that idea.

The game plays really well, and while I didn't do very well at all, every time I died, it was immediately apparent that my own actions had caused this eventuality. Though with all the precision this game needs, I'd have liked to see a variable jump height.

The simple graphics are easy to read and fits well, and the chipper music served as an excellent soundtrack to the fall of my sanity.

Submitted

Great Introduction to the mechanics, as well as overall presentation!

When I was thinking of ideas for this limitation, I really wanted an idea that would make the player think "Why did I do that." to themselves, and this game definitely succeeded at making me think that. Wondering why I ran all the way into a corner when I needed to go the other way, killing out my hiding spot. 

The coins sometimes act as good bait too, where it is easy to pick them up, but by getting all of them next to each other, sometimes it makes it harder to traverse back. Which also made me realize that coins can be an indicator to where I haven't been, which was a nice realization point.

The game can get pretty hectic when you've been in a level for a long time, I got some pretty narrow escapes on the last level, as well as thinking to myself "What would I do?" when trying to dodge my past self. 

Would be cool to see more mechanics added, like maybe using the door buttons as a bridge since they flip up, maybe needing 2 buttons held at once to cross a gap. As well as other random objects.

14:17, (Pretty slow :/) Nice game! 

Submitted

Great idea, we loved it!

Viewing comments 30 to 11 of 30 · Next page · Last page