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(+1)

Great use of the theme and interesting concept paired with the limitation! Always really fun to see game concepts that work well following the jam limitation, but also make some sense on their own.

I have no idea what killed me most of the times, but that could just be me rushing trying to get back to where I died x)

Bravo for making this all in 3 days by yourself!

Thank you so much! Happy to hear you appreciate the design.

I did figure out what might cause some confusing deaths - copied from another reply, the difference is calculated wrongly: 'red' has a hue value of 0, whilst 'very-very-very close to red but a biiiit more purple' has a hue value of 1, so the game would think the difference in hue would be very big, whilst in-game the colors are similar! (In turn, making colors like green more 'sensitive')