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(1 edit)

Hello! It looks like you've uncovered a few issues that I need to fix. :)

So regarding the first-person interaction, apparently I never updated my logic to use the new navigation/interaction path mechanics! It's incorrectly checking for an adjacent tile that's at the same height as the tile the player is standing on, but that is not always the case. That should be an easy fix.

I think there are two issues with the dialogue method that I also need to fix:

  • If the very first node in a dialogue is a script, the script does not trigger.
  • When calling a script from within a dialogue, the "self" reference does not get connected properly to the character to which the dialogue is attached.

For the quotes in messages issue, I'll need to escape special characters like that since it is throwing off the script parser.

Thanks for catching these! I'll probably put out a small bug fix update this evening.