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(+1)

Thank you so much to pay attention to my game.

there is a difficulty option is exist on option but it's still in testing.

Since the games battle system is so unique, I'm having a trouble to balance the game right now.

I'm thinking about the way to tell the parry timing and make it more friendly but challenging.

I will see what I can do about it.

Once again Thank you for pay attention and I hope you have a great day~!!

(+1)

 maybe you could add a glint of light from the enemy right before an attack so players can tell when to parry. I also had trouble telling when an enemy was about to attack, so this could also help with that.