can you add some jumpscare (alien / wild deer) road kill event for joel if you can? :)
Mossloth
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Thank you so much with your awesome reply~!! XD
I'm glad to hear that you enjoyed my game and thank you so much for the cute fan art, it is soooo awesome.
currently I'm not looking for the Publishers right now but I will be glad if more peoples able to find my game.
Thank you so much to play my game and I hope you have a great day~!!
Thank you so much to pay attention to my game.
there is a difficulty option is exist on option but it's still in testing.
Since the games battle system is so unique, I'm having a trouble to balance the game right now.
I'm thinking about the way to tell the parry timing and make it more friendly but challenging.
I will see what I can do about it.
Once again Thank you for pay attention and I hope you have a great day~!!
Thank you for paying attention to my game, I mentions about Linux version removing from "Demo Update 1.2.8".
Currently there is a porting issue that cause many problems so I decide to remove it.
I'm keep looking for the solution right now and I will announce it when it's able to play it on linux again.
Thank you for paying attention on my game and I hope you have a great day.
Thank you so much ~!!
I'm glad that you enjoyed.
Xbox one controller should be supported already and other controllers are on testing right now.
the purpose of parry is,
After the successful parry you can get the extra damage, high risk and high return.
But the game system is quite unique so it needs more multiple testing results to do balance patch.
I wish you to rate the game and recommend the game if you can, so many more peoples are able to find it XD !!
Once again thank you so much to pay attention to my game and I hope yo have a great day~!!
Thank you so so much with your awesome reply.
currently I'm focusing on marketing and taking feedbacks for the successful donation to start the project
so sharing and recommending, and rating the game with others would be helpful~!! XD
Once again thank you for pay attention to my game and I hope you have a great day~!!
Thank you for sharing your opinion with me~!!
And I'm sorry the game is not planned to port it to the Android... yet.
Currently there is a porting issue with other devices and I'm keep looking for it right now.
Until that problem is solved I can't promise to porting other device, but the answer is not a "No" either.
I'm keep trying to see what I can do about it
Thank you for trying my game again and sharing your opinion with me.
Without your help it's quite hard to notice the problems about Linux version.
With the Snake boss fight, I wonder have you tried to equip and use the Rings before the boss battle.
If you do, I've already considered some of ways to nurf the boss, such as
- Nurf the Basic Attack Speed.
- Nurf the Basic Attack Damage.
- Nurf the Basic Maximum MP.(Like HP)
- Give more times on preparation action before the attack(tilting head to other direction before the attack.)
If there is any other ideas you have, I like to hear about it.
Once again thank you for paying attention on my game and I hope you have a great day.
Thank you for paying attention and asking, I really wish to create the Mac and Linux version of the game so more peoples can enjoy.
But currently I don't have a PC with Mac or Linux OS and I need one for porting & testing the game.
As far as I know, Gamemaker won't allow you to create the other OS version if you don't have a PC with does OS.
So I'm trying to looking for the Virtual Machine that helps me to support Mac and Linux users right now. so I don't have to pay extra money for porting.
I will upload does versions of game as soon as I can when I figure it out how to do it.
I'm truly sorry that I can't give you the satisfying answer right now.
just some strange things with Dev logs, sometime it didn't save the progress or having views even the post is not published.
I think...? my edits are saved and applied now but I'm not sure is it just looks like it's okay to me and keep showing the none edited version to others. had a similar issue from other place long ago so I thought itch.io had a same issues.
I'm not sure why and how.
I was think about this for long.
if you have some known issues to tell or if you have some important messages about your game to the new audience,
Using pages "Main Description" section might ruin the accessibility to your game if your game is not a web based. especially if you have too much words on the Description.
And the Dev logs on pages are sorted based on release date. which is if you uploads more dev logs later it will be gone from the showing list and you have to post the same thing again.
What I experienced was many peoples were just ignore the long descriptions and just download the game, or loose their interests and left the page before they reach to the "Download" Button.
many games might loose their chances because this.
So I wish there is a way to put all does information into one Dev log and highlight it on top of the Dev log list with different color(like link or header color) with the pin icon on the side of the title of Dev log.
Thank you for paying attention on this, I hope you have a great day.
Hi, I was trying to write down some Dev log few hours ago, and I experience the weird thing with my dev log and etc.
When I tried to Center the Images, Videos, or any text, some time all that Tags, Cover image, Comments and etc option things were Centered too and when it does like that, the posting is also not saved and rollbacked to before I edited it.
I'm worry about My Dev logs are showed up while it's unfinished because somehow I still getting the views even the Dev log was not Published yet.
I don't think It counts my views, I took the first picture after few hours later from done with editing it.
Not just with dev log, had a same experience from "Release Announcement" so I'm worry about same issue from there and maybe my itch.io page too.
For now it looks It's ok but just in case, I will left the link to my Dev log and Release Announcement, so you guys can check it.
Dev logs : https://mossloth.itch.io/manacircle/devlog/382745/manacircle-is-now-on-stable-de...
RA : https://itch.io/t/2118549/manacircle-retro-style-combat-adventure
Thank you for paying attention on me, I hope you guys have a good day.
Howdy everyone~!!
Today I want to show you my game "Manacircle" to everyone.
Manacircle is a Combat Adventure game with Unique fighting style.
Features:
- The world is formed with colorful retro style pixel art design and classic 8-bit music.
- Unique and lovely characters and strong enemies!
- Go on an adventure! Test your skills! Find items and make yourself stronger!
- Comedic, action-packed and touching story!