Yeah i've still not managed to make tilesets that don't look super repetitive, even if this time i tried to have a bit more than just 2 blocks and a single color per block :(
The animations i sorta tried to calibrate for the player speed but couldn't find a speed that fitted exactly but i'll probably tweak it since if i get some time for post jam stuff i'll up the game's pace so that means the animations too, hopefully for the better :p and i hope this'll address the mobility isues as well, for the game feel/juice, that's something i didn't manage to have much for the jam build but i'll try to add a bit more oomph post jam.
The Cybernator/Valken series of games was a direct inspiration while making this ^^ Even the walk cycle is an attempt at doing a similar animation but with a bit more fluid "puppet" animation type instead of a set spritesheet animation.
Yep the slowdown is a bit of a headache cause i didn't manage to find what is causing it :/ but i'm almost sure it is still something about the html build i just don't know what, hopefully i can find the issue and fix this.
Glad you liked what's there anyway despite the tech issues, and no worries there's only one message from what i see plus double posts can happen on itch.io, i know i've had my fair share of double posts from time to time :p