Thank you so much for the kind words and feedback, it is possible that I revisit the game in the future but for now I happy that people had some fun with it.
You are right about the 3D view, I originally wanted to have the game render in 3D but I'm not that familiar with any sort of 3D game engine and creating my own isometric renderer seemed a little outside of my 48h window. There is some spaghetti code left over from when I tried to implement animations between frames that I think would have helped in selling the movement more but it was not to be.
I appreciate the score but competing was never my aim, I just wanted to push myself. I've wanted to make a game for so long but projects where abandoned and I couldn't find time, et cetera, et cetera, but signing up for a 48h was manageable. The game didn't need to be perfect or indeed function, what maters to me is it's a start and I now know what it takes to make a game and where I can improve.
I'm glad you enjoyed it.