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Look's interesting, since it's early stages will wait and see how it develops, will give feedback specifically for the game then.

The only thing I can think of is to point out some traps to avoid as you develop your game. Sorry if this is too wordy and blunt.  

- Adding too many characters. Turns the game into a never ending cycle of additions and ultimately a game that never gets completed, makes it harder and harder to put enough character development in every character and can result in a lot of 'doll' characters with cliche/uninteresting personalities. Probably not fun to do either since it just adds more and more work. 

- Fixed Patch by patch plotline progression. You might be thinking what do you mean by this, i.e patch 2.1 = plot prog with char A    2.2 = plot prog char B   2.3 plot prog char C  then 2.4 plot progpart2 char A.. and so on. Now the Fixed part = you have to play 2.2 and 2.3 plots to unlock 2.4 plot.  Whatever you do don't make it like this, it's super frustrating for a reader to have to go back and forth with different characters. A route system is always preferred. 

- make a good story and have that be highest priority, some other games just abandon this completely after a while and only focus on making porn scenes and never finish the game.

Well that's all for now good luck.

The first point don't think its to much he only one person work on it

@Amr I mean in the future, dont worry there's nothing im saying about the game right now if it seemed like that. Just want to be sure there's no misunderstanding here. 

Oh ok thank you 

 

 

 

Thank you so much for the feedback, characters development it's the priority of BROKEN DREAMS before entering other phases of the game, I'm trying my best to bring the players the best visual experience and memorable moments.

For the progression system, I'm working on it, I want to bring the most smooth experience.

I wish you good luck