This is a pretty good submission. Having your past selves chase adds an interesting twist to a more commonly used mechanic, and the level design made good use of both of the game mechanics. The option for turning the lights off is also really handy as some stages do get laggy for me. Ample polish can also be seen from the squishy and juicy character, along with the screenshakes that signals something happening.
Really amazed how you're able to create such a full experience within 72 hours.