Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The presentation is definitely the highlight of the game. The way the game flows from the tutorial/testing stage to the main part of the game is seamless and very well executed. I find it interesting that this game requires no knowledge of the rules to play it since everyone knows how to play Pong. I like how every time the ball hits something, there's some screenshakes and particles that makes it satisfying.

One criticism I can give is that the main menu BGM is too intense for my ears. I would personally prefer to have the screeching toned down a little.

Still, well done on the game!

(+1)

Thank you for the detailed feedback! One thing I realized while making this was that I really should learn an audio plug in like FMOD. I foresee myself continuing to incorporate music into my games in a more detailed way. I think it would help me with not only mixing all the volumes well, but also open up new doors for things I can do with music. This project I just slapped together a spaghetti coded event system related to the time elapsed on the song playing, it was easy to implement, but it would never scale well beyond this length of a game haha