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The ‘lot of letters’ bit was triggered by your own answer. ;) (Neuroticism is one of my aforementioned flaws. :p)

In fact, I was really wondering how many clicks it would take to "beat the game" on average :)

Fair enough! But this could be computed by using the parameters you defined in the code. ;)

The only thing I did on purpose that can be attributed to the impact is a preview.

All right then.
To be frank, what bothered me is that I keep thinking of all those entries that get very little notice (even when they are super worthy) while some other games such as yours kept coming to the top with a nagging thumbnail (and yours didn’t help! XD), but I guess you are only half responsible.
Case closed, I am happy you made a nice answer in the end. :D

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Of course, I would like there to be few or no comments like your first one.

But unfortunately this is my first Unity game and first try in game jam. (You can interpret this however you like :D)

Oh, I’m sorry I sounded harsh… <:( Didn’t realize it, nor that you were a beginner.
I apologize, I thought you were some trickster who knew all the ropes of getting up in the rankings and that you did not really care about reviews.
You should really read again the part about your game sounding professional, then, that’s what is encouraging; add some mechanics and the game will be more interesting! I’m sure there was only little lacking. Something that would give the player some choice/action, actually. :)

(This is what I should have written as a complement in the first comment, as I usually write constructive criticism, but once again, I erred persuaded you were an experienced guy; my bad! This was a misunderstanding. I must say the thumbnail made me mistrustful.)
(I guess we should both have been nicer from the start. Let that be a lesson! ;))

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Maybe in the future it will turn into a full-fledged clicker for phones with all it's pros and cons :)