Doesn’t follow the limitation at all really, but I don’t mind. I think the UI here is super polished, if a bit sluggish. I like the graphical style, it’s bright and cute and looks relatively professional. The gameplay is alright, it’s a decent impossible game clone, though the collision could use some work. The vertical aspect ratio doesn’t seem to do much for the gameplay, a wider field of view would be helpful in stage legibility, I get that the short FOV is probably to bump up the difficulty, but a square screen would have sufficed; there’s a lot of dead space on screen while playing. Fun little package, seems like the presentation got a lot more focus and love than the gameplay - nice effort though overall, the UI really is impressive for a three day jam game.