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(+1)

Doesn’t follow the limitation at all really, but I don’t mind. I think the UI here is super polished, if a bit sluggish. I like the graphical style, it’s bright and cute and looks relatively professional. The gameplay is alright, it’s a decent impossible game clone, though the collision could use some work. The vertical aspect ratio doesn’t seem to do much for the gameplay, a wider field of view would be helpful in stage legibility, I get that the short FOV is probably to bump up the difficulty, but a square screen would have sufficed; there’s a lot of dead space on screen while playing. Fun little package, seems like the presentation got a lot more focus and love than the gameplay - nice effort though overall, the UI really is impressive for a three day jam game.

(1 edit) (+1)
I appreciate your comment, your observations, and the time you took to comment, every detail of the game, I will take them into account for a PC platform game, thanks for commenting, I send you a hug.