Excellent work, one of the strongest games I’ve played in this jam. Controls feel super good, the spritework is simple but cute and consistent. The puzzles are fun, the time limit creates additional depth via choosing whether to prioritize the trip side or the trap side. A few of the later stages were slightly unintuitive in terms of which buttons on the trip side correlated to what actions on the trap side, but this is a relatively immaterial concern with a jam game. Loved this one, will certainly follow your future work. Really nice job!
Viewing post in Trip + Trap jam comments
I'm glad you think the controls and spritework are good and consistent, I try to make good feeling games and also focus a lot of my time on making the art clean and well themed.
The Trips colors should be the same as to what Traps they are going to set off, although the sprites may be too small to tell at first glance.