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Sorry! ;p i had some problems making the music audio and it turned out really quiet, so i tuned up the audio for everything and thats why the sound effects were so loud! I'll remake the music in the music for the next update!

Are you using unity with audio sources? And triggering them with audiosource.Play() or are you using another method such as audiosource.PlayOneShot(audio clip here, volume here in a float)….

i'm just getting a dontdestroyonload gameobject and sticking an audio loop on it