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it was an interesting experience and quite fun... But I felt more like I was playing a puzzle game than an action/physics.

And that made the physics of the cube and the platformer controllers seems kind of disrupting.

I can see the entry and exit of the level acting as a "Cheat sheet" of the color changes, but I think I would still like to have it in my UI... 

It's frustrating having to change the colors without having certainty about the change and there is no time to have it memorized.

And if the level design is simply going to ignore the possibility of color changing as a mechanic (Just keeping choosing between forward and backward) I'm not sure if it is improving the experience.

But overall it was quite fun. I finished the bonus level as well. Good Job.

(+1)

Thank you! I had difficulty in making this a puzzle game or an action game. The current set of levels doesn’t really use either option to their full potential. If I had more time, I would have possibly made the color changing be something like seen in Hue and have been able to make the levels fit into the best option for this game. Thank you for the feedback!