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(+1)

the game would be significantly more playable if it used scancodes instead of keycodes, or if arrow-keys were allowed for movement, or if it had controller support at all, so that i could play without having to reach all the way across the keyboard to reach your chosen movement keys

aside from the playability issues, the game looks pretty great. i’d definitely look into touching up the fonts used on the continue/quit buttons, but yeah it’s nice

(+1)

Hi, thanks for the feedback! We’ve just posted an update for the game that adds a keybinds menu, and we’ve temporarily changed the buttons while we think about how they can fit the aesthetic and be comfortable to read