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(+1)

Nice game!

The concept is very interesting and the dialogs were very charismatic!

I struggled with the aiming, maybe just a little dot on the screen would have helped me a lot.  The colors of the player and the enemies confused me sometimes: in some levels the colors on the floor and the ones I had didn't correspond exactly. The player healthbar seemed a bit too gray sometimes to distinguish precisely what color it was.

Besides that, the game is very impressive considering it was made during a game jam, with all the 3D models it had!

Thank you!

Especially happy you liked the dialogue, first time doing it in a game and I feel like it does help create a setting!

And yeah, the aiming's a fair point - I completely forgot about that. The issue from the colors seems to stem from me calculating the hue difference via a 0 to 1 value - resulting in, for example, purple being around 1, red at 0, which would make the game think there's a big difference in color. Whoops!

I did realise the issue with the healthbar when playing through the game myself again - initially, Clover would just be a fairly gray, draconic creature which the player could also see (now only his shadow remains) and that ended up transferring to the final build. Whoops the sequel!

Still glad you enjoyed! This was a pretty intensive game jam for me, consistently started at 8 am and quit around 1 am (breaks included!) haha