During extended testing two more minor issues were found:
- sometimes the open /close door button shows the wrong text (i.e. door is already open and it shows "open door")
- related to the AI having difficulties when attacking soldiers in a building:
When preparing a soldier for an interrupt and aiming at a closed door, the interrupt zone (shown by those circles within the tiles) will end at the door. If the door is opened by an enemy soldier during the enemies' turn, the interrupt zone won't increase into the inside of the building. However when it comes to my next turn, the interrupt zone will reach into the inside of the building, if the door is still open. Is this meant to be like this or is it a bug?
I think it would be more realistic to be able to shoot on interrupt if an enemy opens a door and not having to wait for the next turn. And the AI should also be able to shoot on interrupt if I open a door. Otherwise it is easy to evade AI's interrupts by just opening the door, shooting and closing the door again.
Ok, I will keep on testing / playing. Excellent work, Ed! Do you already know what you will be working on for the next release ?