It depends on each person. But other things that go into rating graphics are congruence (making sure all assets "work together" well, and are not different styles), that there's "juice" on them (you can add particle effects, object effects, etc). There's plenty to add graphics-wise that's not just the creation of the asset itself. But creating assets from scratch is also taken into consideration by some. So it varies from person to person, and from game to game. Hope that helps.
Viewing post in Graphics rating when you can use premade assets?
I mean as for “going together” people produce literal packs in the same style that cover nearly every possible need (for the most part).
Some juice may make a difference with the effects and such but idk, I certainly hope it is taken into consideration.
Thanks for replying Mr GDev! .. are you a shared account or one guy doing this specific branch of PR? :p
Either way, the engine really helped me start exploring development more, something I’ve had interest in for the longest time but sleepy on so thank you or whoever for that :3