Interesting to see another mech game focused on mechs constructing, fixing, or saving things rather than horribly destroying everything in sight, lol.
PROS:
- The story was short and to the point to get an emotional response out of me even though it wasn't more than even a few lines of text.
- The animations on the little people sprites seemed to be pretty cool as they were walking across the bridge.
- There was a nice sense of urgency and tension from the various feedback that you had about the impending wave as time wore on.
CRITIQUE:
- I'd really like to better see the people that I'm saving as the game plays out. They're currently black sprites against a black background so I don't even really know how many there are. If you wanted to keep them black and mysterious then adding something like lightning strikes that flash the background and get the people to pop up on the bridge in contrast would be a super nice effect and fit with the stormy context.
- I really liked the highlighting on the pieces when I was close enough to pick them up, but basically expected similar behavior when I got close to a place where they could be placed on the bridge. Without highlighting placement points the current art doesn't really look that broken so it was harder for me to figure out where I'd need to put the pieces.
- I was confused at the end and died a couple times after fixing the bridge because I didn't know what I was supposed to do with myself. Hiding behind the right cliff apparently didn't work to save me, but hiding behind the left cliff did. There doesn't seem to be a lot of feedback telling me where I should be going after the bridge is fixed and getting a "You Died" message after successfully fixing the bridge just felt bad as a player so it would be good to have further feedback for what to do next there.