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I thought the game design was a great use of the limitation! I love the puzzle aspect that you need to explode to get past the levels XD It was a little difficult for me to play, so I'd recommend adding checkpoints for when you get past a room because I kept dying in the first room, hahah. Also, I feel the player could be a little faster to avoid the bullets easier (or at least add a sprint control).  I feel like it also needed more color to fit the theme better.

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Thank you! Ya the player speed does seem like a common concern. My idea was that I didn't want it to be too easy to dodge the clone projectiles so I made the player slower. There's definitely gonna be some experimentation with increasing player speed since I don't want the player to feel his time is being wasted cause he is too slow (so make the player fast enough where he feels comfortable with the speed but not fast enough for it to become too easy to dodge clone projectiles). And ya a checkpoint system is always useful for that purpose too. For this game though, the final part (after that second room, Spoilers) requires all the clones to be destroyed, meaning the player may have to go all the way back in case there are some clones left. I think being able to teleport to "unlocked" areas will work too. Though ya I appreciate the feedback and thanks for checking out the game!