Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I started a new game...

Pointer lag still exists on the main screen as well as in-game.

I fought a Formican, antelope, and the bird-like creature (forget the name) and did not experience the hang/crash, whereas with the saved game from the previous version, when I fought two different creatures, both resulted in a freeze.

Single clicking on an inventory item still does nothing, and I also noticed that hover over each inventory item does nothing unless the pointer is right on the edge of the inventory square of an item.  When you put the pointer on the edge/border of the inventory square, it pops up info on that item.  I am not sure if clicking on an item is supposed to do anything, it may just be that the hover pop-up came up when you were on the square long enough to click on it.  Note that drag and drop still works, but single clicking on it does nothing.

Hmm, it sounds like either the entire update got bugged in the push or your particular download is bugged. I will look into it, but the inventory pop ups should work on the entire slot. The way you are explaining it is how it was broken when I updated UE4 to 4.19. I may have to do a full re-upload of the game to itch.io because the update may have resulted in files from UE4 4.11 and 4.19 being mixed up together and that is no good.

A single left click shouldn't do anything anymore. Only double left click to "use" and a single right click to open the drop down action menu.

How laggy is the mouse cursor? I notice a tiny bit of frame lag, but it "keeps up" with movement on my end if you know what I mean. Does yours actually lag behind where it should be or is it just "choppy" like it isn't drawing every frame?

Thanks again!

I redownloaded and unpacked in to an empty folder and still had the problem with the hover pop-up.

The pointer feels like it is lagging slightly behind on the title screen.  Like if I move it, it takes longer than it should for the pointer to go to the new position.  While in-game (inventory screen , etc.) the lag is much less noticeable but is still not the same as the hardware pointer.

I am testing it on my laptop from work, which may not have the latest graphic drivers, so I suppose it is possible that the drivers are contributing to the problems.  nVidia Quadro M1000M driver version 377.61.  I can't update drivers since that is controlled by the IT dept.

Thank you for your continued feedback. I found the issue with the hover pop up and it should be fixed in the next update. I've also fixed the issue with getting stuck in foundations. The buildings now load in before the character. I"m not sure what's up with the cursor but I'll continue to look into that. The main problem is the savegame stalling while loading and that is still my main focus. Thanks again.