This game was deeply upsetting (in the best way possible). You clearly knew exactly what you wanted to achieve with this, and I think you succeeded in spades. The story is incredibly moving, the presentation effectively complements the story, and the concept perfectly blends the limitation and the theme. (I particularly appreciated all the moments where the player is given the illusion of choice, which were delightfully ironic in a game about "freedom.") Really, really well done!