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The mechanics you have implemented look like they could be spun into some interesting levels, given time. Good work!

I did encounter one thing that confused me though, on the level where an enemy approaches you it seemed like I was dying while not touching the enemy. For example, when I went into the corner that it passes but does not enter to hide from it, I would still lose. Perhaps the hit boxes could be reduced in size?

Yes i think in the level 2, i already fix that. Thanks for comment and playing!