So, hey again, I updated my original comment but thought if I included the vid there, it would just be too big and distracting(like if the 16 paragraphs didn't do that already) so I'll just show it here:
- A possible map could be a dojo with katanas, shurikens, nunchucks, sais and stuff like that on the wall, and maybe an old bamboo spining fan on the cieling, I found an image that goes great with what i was thinking but, I couldn't make the forground work so I just said fck it and deleted it all togethor but that didn't work either so could you consider fixing it or making it easier to implement in the premium version?(consider, I tried making it work for like 40 minutes without any luck so, yeah...)
As you can see, the blood doesn't splatter correctly and there's a little space between the feet and "ground" but I guess that doesn't matter.Here's the image if you want to use it as a reference or whatever:
Here's the link just in case: https://ar.pinterest.com/pin/336855247111776218/
(It actually automatically pixilated when entering the game so that's pretty dope)
In regards to the penalties to players, you said you'll be removing that and implementing a new feature in where depending on the position of the sword it will change how fast the attack is executed, could you expand more on this cause, when you finish an attack your sword pretty much teleports to the position you're holding it in so it wouldn't really matter? Now, if you are saying that it'll take more time for the sword to go into that position, it'll make you completly vulnerabal to attacks since you won't be able to block in sufficient time. I ask you this now because, you've already gone over this in log two, and I thought you weren't going to repeat what you already explained.