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(+1)

Hey, thanks ^^

I think a little bit of salt is always expected. If popular choice vote were measured by passion, everybody would win, because I believe all indie devs share the same feeling about their work. I mean, we do artwork, programming, sound, story, etc... But unfortunately, marketing is a big deal in our world - it can't be ignored.

Also, marketing is different from the Game's elements - we all can check out the graphics, mechanics and narrative by simply playing the game, but only the creator knows about the 50, 60, 70 E-mails sent and never replyed, all the failed attempts to find people on Youtube/Twitch to give the game a chance. Until the last minute, we too were thinking that it was all in vain, it's hard to get away from this feeling, also anxiety, also sleepless nights...

But we choose to follow this path, because when I saw the caliber of the games we were facing up to, I realised Degica's choice and Youtuber's choice were not for us. 

==//==

Again, thanks a lot for your words. I also have to check out your game - We've been running almost 24/7, so I stopped playing the entries - maybe I can get back into it in a few days. 

Also, happy New Year! ^^

(+1)

yeah, I was stressing myself out trying to promote our game too. It's such a brutal time of the year for it as well! Work is so busy in December. But, your hard work really paid off.

Happy New Year!!