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(1 edit)

Hey,

Thanks for playing! I will look into issues with the enemy being in inaccessible areas and being able to pass through objects, this is likely an issue with the baked NavMesh. I will also modify the doors to stop them moving the player when animating. The view distance is limited for gameplay reasons and also really helps performance although I appreciate your feedback on this, this choice is purposefull.

As for running that is a listing oversight and I will ammend it in the next update.


Thanks again for playing and the wonderful feedback, its really appreciated!


-ValleyHound