Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dignity isn't that important, I believe. It doesn't cause an instant GO with Dark Knight anymore, it just requires Willpower which I personally never ran off of because it requires encountering one creature many times and consistently choosing one scene. So... Okay, it's a bit sad to see Hiro going around Ashamed, but it's what you get for letting people use your ass every day I guess.

The battle system problems are deeper than that. Strength would be useful if you actually had a real Strngth build in game. But taking a Maul and swinging it isn't much of a build. What would be a build? Using a Berserk stance that relies solely on your ability to beat the crap out of people and your Endurance, one of the possible examples. But as we know, currently it doesn't work to use secondary stances, because you spend two whole turn doing nothing to go into them.

And so the game basically has no builds. Besides the Agility one. Because there are Combat Dodge and Overrun that require a lot of Agility, and they're right there, in offensive stance, making your character overpowered. Auto parries are also active all the time you fight. 

Magic, Bow, they're mostly useless, who the hell will spend two turns wide open to cast a 20 damage thingy? Or Withdraw to get hit before you're able to shoot.

All those things are interconnected and need to be rebalanced almost from scratch. I think the Majalis are waiting for the release to be able to work on final product that won't get any new unbalancing mechanics anymore. I hope it is so. But really, it will change the battle system entirely. It is risky. And I would understand it if it all mostly stayed the way it works now, because it kinda works. Yeah, you can't be a real mage, a real ranger, and all... But you can play the game, and if you decide to rebuild tge system, there's a chance the game will get even more hardcore and punish you for not being an RPG nerd in an obviously based around erotica game.

(+2)

The idea that things can't be balanced if they take two turns is just not correct. We are waiting to do balance passes, but it will never be the case that powerful spells or stances like Berserk won't take additional turns to go into, because there's no reason, from a game design perspective, that they can't be powerful enough to compensate for that.

right now there's no point in using pretty much any of two turns stances, as there are no enemies besides Demon King that give you enough trouble. Well, maybe Minotauress, but not really.

Pretty much everyone is beaten up to zero health with little effort using the same old things.