Thank you for so much consideration! You're right the physics is still not quite right... better than the first iteration, I think, but I traded some problems for others (like sticking to walls). You might be right, that I need to scrap it and start from scratch and build on new scaffolding. I had put this together for one jam and perfect was the enemy of the good. Those are all some great directions for animation. I appreciate it. You're game is next in the cue - just by looking at the screen caps - I can see some examples as far as feedback to the player for just making movement. I'm hoping taking some time with the game (outside of a game jam) will make the space to add some of those animations - enemy dying animation and player "dying" was already on my wishlist.