The art is beautiful. I chose wrong so many times - or chose right...? This is a great work.
Psynut
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Cool, chill game. The music goes well with the premise. Nice job setting a scene that shows a story.
The controls are a little tricky. I think part of it was that W and S still impact altitude while shift and space do as well. Part of it is the maybe less conventional layout with space and shift. The right click movement of the mouse also caused some problems, even in full screen, it got clunky. If I played it long enough, my brain would probably adjust. I think it was starting to.
I like the colors of the scenes with the sunsets and twilights, too.
Good foundation for a game. Once I realized these monsters aren't after me, they're only focused on the weapons stand, the urgency kind of disappeared. It was kind of odd to be able to see the arc of the bullets and to shoot the whole automatic clip without any recoil. Just recoil would add a lot to the game.
The monsters are terrible (in a skillful way) looking and the scene itself was put together with a great thematic purpose.
Great work!
It's a very cool look. It's probably not what you're going for, but it's not a short hop and skip to having this look like it's taking place on a corkboard with thumbtacks and post-its. I was glad I read the comment below -- without that I wasn't clear what I was suppose to be doing because the monsters come so quick it's hard to know how they're actually impacting resources or what resources are. Was I trying to evacuate things to bases not under attack, was I transporting only specific resources, etc?
I had the same thought about the background sound - Head cannon was I was playing this table top tower defense game in Ye Olde Game Parlour, especially because the music was so chill. Something a little more martial sounding would change the feel significantly.
I was starting to think that my armaments would always out scale the enemies. I finally met my match though. I couldn't quite tell, but it also looked like placement almost didn't matter. Tower's ranges were incredibly far. Some variation could make things more interesting.
All this constructive criticism aside. This is amazing for 10 days of work! Something to be very proud of. The effects of the towers firing were really cool. The different cards and the economy. Plus you had time to put in a json writing level maker! Very cool! You could do a lot with this tower defense game.
I would like to know more about Bob. Is it Bob because he bobs? Those moving platforms will get you... memory alone can't get you through that maze since they're not always in the same spot. Uf! I was surprised... my brain really wanted to solve the puzzle enough to restart a few times over. Good work for your intro to Unity.