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(+2)

ocarina actually:) 

I need to make sure they all only fall to their death if disturbed by the player. In my game the "enemies" are totally harmless, but touching them prevents them from giving you any magic, so you are supposed to try to avoid them. 

a nice tutorial system is high on my priority list to let the player know things like that.

My favorite part of the lighting changes is how they are coordinated to the 10 minute music loop

I enjoyed this game and the atmosphere. It is very calm and relaxing. Reminds me a tiny bit of a concept in Japanese animation/anime called Iyashikei, or healing, which create really relaxing atmospheres showing the characters living out calm peaceful lives.

Glad to hear a tutorial is high on your list. I found myself confused a lot and would have benefitted from some more explanations. For example, I had not realized until I stumbled on one that I needed to enchant seeds and still do not know why can some seeds can be enchanted and others can't. I also somehow missed that the lights are the magic we are supposed to be gathering and did not notice the stat bar until Elowen commented she had plenty of magic and should head back to the house. (On that note, I also would appreciate if she always said this once she had enough magic, since a lot of the time I often never notice I have long since collected enough magic.)

I look forward to seeing an updated version.