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(+1)

Overall this was kind of hard to play, but I did enjoy the concept and think that there's something to it!

The first few combos, I wasn't paying attention to the GUI, so I didn't see that I had to make specific orders. After a few failed attempts, I noticed. Then I continued to throw the wrong combos together lol. I think the game would be a little easier and more enjoyable if only the food OR the player was bouncing. EX: maybe the cook is standing on a kitchen platform and has to grapple an item, then shoot it at the other item to make the combo.

I like your fast food spin on the theme, and also how it doesn't feel like other cooking sims. Bounce! feels like a very original game!

I think that the graphics leave something to be desired, mainly because the colors don't really match. The purple background and green and red counters are a little too bright, and draw attention away from the main focus: the player and the food. I think most of the food items look great, but I had trouble figuring out what the green/blue/purple one was.

I think the addition of some goofy, fast paced music would be a nice touch to match the silliness and speed that are core parts of the game.

I enjoy the concept of the bouncy house fast food restaurant and think that it is pretty hilarious. I'm interested to see what else you could add by leaning into that idea even more :)

Thanks for the game!

I appreciate the feedback! I think I mentioned this in one of my other comments, but yeah, the game itself isn't what I intended it to be: an easy to pick up hard to master score rush type game - maybe that's because I didn't playtest it with other people and as the developer I got used to the controls, maybe I could have just slowed the game down a bit and it would have been easier and more fun, I'm not sure. I think that making the player a stationary (or at the very least not bouncy) sentry might have been a fun spin, but I'll have to experiment more to figure out what works best. Also, regarding the art, I get that it's a little in-your-face and bright, but that was kind of the style I was going for. Since the game is so weird and outlandish, I thought a bit more of a brash visual style complemented the game-play well, but I agree that toning it down, especially with the UI, might be a good idea. Anyways, thanks for checking out the game! I really appreciate it!
PS: The green/blue/purple item was supposed to be a bunch of 2-litre bottles. It didn't come out quite as I envisioned it haha.