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I appreciate the feedback! I think I mentioned this in one of my other comments, but yeah, the game itself isn't what I intended it to be: an easy to pick up hard to master score rush type game - maybe that's because I didn't playtest it with other people and as the developer I got used to the controls, maybe I could have just slowed the game down a bit and it would have been easier and more fun, I'm not sure. I think that making the player a stationary (or at the very least not bouncy) sentry might have been a fun spin, but I'll have to experiment more to figure out what works best. Also, regarding the art, I get that it's a little in-your-face and bright, but that was kind of the style I was going for. Since the game is so weird and outlandish, I thought a bit more of a brash visual style complemented the game-play well, but I agree that toning it down, especially with the UI, might be a good idea. Anyways, thanks for checking out the game! I really appreciate it!
PS: The green/blue/purple item was supposed to be a bunch of 2-litre bottles. It didn't come out quite as I envisioned it haha.