Hi, I tried this and works like a charm! I do have a problems though. When trying to export a WebGL and upload to Itch.io to test it either:
- just shows me either a blank screen or
- I can’t see an object that tracks the mouse position using
object.position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
In the video I show what I say on the second point. The Game View has a Free Aspect and when I move the mouse the transform has some kind of offset. When I try a custom 64x64 view on the Game View it works but then when exporting it it doesn’t.