Hi! It is a Unity asset so one does need Unity to run this tool :)
Berserk Pixel Game Studio
Creator of
Recent community posts
Hi, I’m aware of the lagging and I’m trying to solve this issue in a good way. Either instantiating gameobjects or setting tiles on a tile map are the ones causing the issues for me and I’m trying to do a workaround. Regarding the amount of gameobjects as of now you can have multiple tilemaps, one for each type of gameobject. I think that’s the way it’s done in the 3D demo.
Hi everyone! First of all thank you so much for the suggestions and ideas to improve Prata. As mentioned above, this was a really great constructive and positive feedback! It really helped a lot with your ideas!
It took me some time but I’m happy to say that there’s a new version of Prata that hopefully will solve and help this problem. From the changelogs:
v1.3.0 Add Text Based Demo scene Add support for TextMeshPro Add support for New Input System
Please try it out and feel free to send me any further questions/suggestions! Again, thank you so much for being awesome and coming with a great suggestion.
Hi and thanks for using Prata. I completely agree with you and we will try and see what we can do to add more sample scenes. One thing we are trying to avoid is adding other dependencies to our assets (such as the new input system, cinemachine, etc) so we don’t force the user to have them on their projects. We will take a look on how to do that properly. As I said, we will do our best to take this in consideration for the future releases since it’s a great idea :)
Hi, I tried this and works like a charm! I do have a problems though. When trying to export a WebGL and upload to Itch.io to test it either:
- just shows me either a blank screen or
- I can’t see an object that tracks the mouse position using
object.position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
In the video I show what I say on the second point. The Game View has a Free Aspect and when I move the mouse the transform has some kind of offset. When I try a custom 64x64 view on the Game View it works but then when exporting it it doesn’t.
I just changed my username xD… so here it goes:
Nice initiative <3! I would love to submit 2 of my Unity assets:
https://berserkpixel.itch.io/avesta
and
https://berserkpixel.itch.io/prata
EDIT: updated the links
nice initiative! Here is mine: https://itch.io/jam/brackeys-6/rate/1178074
EDIT: I thought this was a web game! I just saw that it’s a Windows download. Unfortunately I can’t play Windows games… so I understand if you don’t want to rate mine :)
Hi! thanks! I’ve been trying to play and rate a bunch of games but I don’t think many people think like this so this is extremely helpful!
My game can be found here: https://itch.io/jam/brackeys-6/rate/1178074
EDIT: I just saw yours is a Windows build. Unfortunately I can’t run Windows (only web). So I understand if you won’t rate mine :P