- ropes are very cheap and single dungeon has around ~15 fights, what do you think a good rate of captureable slaves would be?
- this one is hard to add given how current inventory works
- what do you think about changing current soft cap to hard cap something like 2+GRO max classes
- how would you do that? boost hp,damage, add new skills or what? also make all enemies tougher or just the end game ones
- under what scenario would perma death apply? lost fight, or just a 0 hp, also 100% of times or just some odds of perma death