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  1.  ropes are very cheap and single dungeon has around ~15 fights, what do you think a good rate of captureable slaves would be?
  2.  this one is hard to add given how current inventory works
  3.  what do you think about changing current soft cap to hard cap something like 2+GRO max classes
  4.  how would you do that? boost hp,damage, add new skills or what? also make all enemies tougher or just the end game ones
  5. under what scenario would perma death apply? lost fight, or just a 0 hp, also 100% of times or just some odds of perma death