Thanks! Glad it looks like I won't have to redraw it; I used a kind of convoluted method requiring 3 AnimatedTexture resources to make the flames out of sync since I use a tilemap for them.
It is quite the challenge; I keep spending like 15 minutes on each 3- or 4-frame animation trying to figure out how to communicate what the thing is haha.
I'll do my best to keep the log up to date :)