I've been on a bit of a weird schedule, but managed to get some progress done.
The day before the jam started, I did some brainstoring in preparation; I thought I had a pretty good idea of what I wanted to make but then I saw the themes and got a much better idea. It's a platformer (I adore platformers), with hopefully a little aspect of metroidvania mixed in. Plants as Tools produced some interesting movement upgrades, and works well with Kill it with Fire to make a world scorched by fire (which is where the name comes from) with you as a plant trying to find a way out of the flames.
The first thing I did was get the player movement sorted out. I originally wanted 8x8 sprites but halfway through tweaking the platforming code I realized 8x8 rooms weren't going to cut it (I wasn't going to have any camera movement aside from room transitions) so I redrew the player to 4x4, changed the movement code, and finally made a little 4x4 tileset to go with it. I've never working with such small sprites before, but making the tilesets is really fun and goes fast. Once the movement was done, I started on fire-spikes and checkpoints. I ran into a lot of problems with collision but it was mostly because I'm a little rusty with godot/also don't know precisely how some things work. Eventually I got it figured out, along with a (I think) satisfying little death/spawn animation for the player and another tileset.
I also planned out the rest of the stuff that I wanted to add, and started working on a couple more hazards that I'm keeping secret. I tried to keep the scope really small since I've been stuck in a cycle of starting and cancelling projects that are way too big, but there's a chance I won't be able to finish in time because there's also music, sfx and backgrounds to deal with. There's still a lot of time left though, so I'm not worrying yet. Progress so far:
Let me know what you think of the fire; I might have to redraw it.