A more classic SRPG, the story is half-parody, half-serious and I enjoyed it a fair bit, even if sometimes the dialogue extended a bit much for my taste.
There are some pretty nice ideas and features, all units have skill to affect allies positions, and there are functional shields too. One interesting balance choice is that effective weapons are reeeally effective, and critical hits no so much. This makes using effective weapons a better strategy than depending on critical hits to finish tough enemies, and there was a good variety of weapons too.
But there are some issues that I didn't quite enjoy... I find that the maps suffer from a bit too much enemy density and also high enemy quality... the first map has 43 enemies in a 30x20 map, and the ones after that only increase in number, by the 3rd and last chapter of the entry we are talking about 127 enemies.
All strong enough to kill almost anyone that is ganged and also packed in formations that heavily punish trying to be agressive... so I found only two options, the good old turtling or just send Jermie, the self-proclaimed jeigan of the game that is so powerfull she basically soloes the maps as long as you give her enough daggers to keep countering.
I think that for a game called Quick Emblem... I was expecting something else, that's all.