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I only realized after checking the comments here that the version I played, the one in browser, was in hard mode, which explains a fair bit about how quickly I wound up dying while playing it, haha. This was an interesting game, with some very cool mechanics, such as the permadeath, the torches going out over time and having to be replenished, and the sound cues whenever a monster got close to you.

I found myself having a hard time navigating and getting around, though, as there weren't many landmarks to distinguish where I was, and my torch often ran out before I could find a new one. There were also times I seemed to get "stuck" on a monster and couldn't push them away for a few hits, and whenever I opened a door, I couldn't seem to find any way to get avoid getting hit, as the monsters would end up waiting at the door for me to leave. I also noticed a few issues grammatically, but that's a very minor nitpick, especially if the game maker is ESL (as that'd make it a lot more difficult). 

 I think if this project was worked on in the future, adding in some landmarks to make it a bit easier for the player to navigate would help a lot, but all things considered, it was a very neat little project!